
Old: Making his first appearance as a surprise boss in the original game, the Cyberdemon was huge, nasty, ugly, terrifying, and tough as hell.

Let’s all take a moment to be grateful that we don’t have smell technology in games! New: Want to know what’s more ominous than a rocket-skeleton? A rocket-skeleton with a jet pack. And even in its 1994-era spritely glory, it looked just as ominous. Old: A skeleton with shoulder-mounted rockets, you say? That sounds… ominous. Mainly because they were so very much tougher than they looked. Old: A floating blob that always looked faintly comical, the Cacodemon was one of the original game’s most iconic enemies. Old: These projectile-flinging jerks certainly made for a challenge in the original games, but you wouldn’t flee screaming out of the room if one – or even a couple – walked in. These nasties may not look so bad, but if more than one or two sneaks past your defenses, they will mess you up. They certainly looked somewhat menacing, but not as much as… Old: As one of the few flying enemies in the game, these flaming skulls were pesky in small numbers and potentially deadly in groups. So let’s take a look at how some of the monsters from the original games have evolved. But many of the new game’s enemies are still recognizable from their initial incarnations.
.jpg)
Now, with the launch of the new Doom, graphic technology allows artists to lovingly render every horn and tooth and trail of slime. Nevertheless, the designers at id Software squeezed terror and menace out of every single pixel.


The original Doom blasted onto the scene in 1994, in an era where 3D gaming was in its infancy and almost no one had dedicated graphics cards in their PCs.
