
Take your time as you find the exact OEM or aftermarket item needed to fit your bike and riding style - and explore anything else in our pressure-free environment that you may find worthy of a purchase. Our website is also home to a huge selection of motorcycle parts available online. Pick up performance-oriented riding gear for yourself or for family members today! It turns every trip to our gear stores near you into a fun adventure for all who tag along. This means cutting-edge offerings from well-established brands in the dirt and street sectors. We’re happy to put that personal touch on shopping and the value-conscious gear we carry makes it easy to try on and test the latest apparel and parts for sale. If you’re looking for gear, parts and accessories near you, our knowledgeable staff are never far from home. Whether you’re the in-store browser who wants to learn more about parts for sale or the web shopper who knows exactly what they want, we’ve helped champion a DIY attitude since 1974.Ĭycle Gear is the leading local retailer for motorcycling must-haves. With nearly 150 storefronts across the US plus a robust digital catalog to shop online, we meet the needs of all motorcyclists. Num_horizontal_tiles=1 can cause some errors but is playable.There’s more than one way to find the right motorcycle gear for your next ride - and Cycle Gear offers both. These have only been tested in the mapper it hasn't been confirmed how well they work in-game. Of course, if you make new tiles, you will need to make new. You will have to add or remove tiles as necessary. Here are some more examples of what you can do: for the first new tile, this number would be 20.Īrt_idx=339 - m id number from intrface.lst (master.dat\art\intrface).Įncounter_difficulty=0 - exactly what it says. You will also have to edit Worldmap.txt and add information for the new tiles:

If you add new tiles, you may have to renumber the existing ones to keep them in the correct position. In Worldmap.txt, the line "num_horizontal_tiles=4" can be set to 5 (or more, it isn't know what the maximum value is), producing the following layout: The Worldmap.txt line "num_horizontal_tiles=4" controls this. The standard number of tiles (350X300) is 4 per row, starting with 0 - 3. When you open that folder you can see wrldmp00.msk, wrldmp04.msk, and so on, but why there aren't wrldmp01.msk or wrldmp02.msk? Because if there is no water on a tile, no mask is needed.įrom the file names wrldmp00.msk you can see that the corresponding WRLDMP00.FRM has a masked area where black is impassable. msk files are used to literally mask the area to prevent player from walking over it. Whenever there is water or any other impassable area on the world map. So, what's stopping the player from walking over the water area? So there are 20 FRM files each is 350x300 pixels.

The world map is a group of FRM files in order: WRLDMP00.FRM - WRLDMP19.FRM.
